Render region should be off, however, should you require it, you can turn it on and omit our plugin’s warning. This includes 3ds Max main output, V-Ray frame buffer, V-Ray RAW image, Corona & Mental Ray outputs and render elements. Outputs - they need to be configured the same way as rendering on a local machine. You may also contact our support team via chat from your web manager. In the case of plugins we don’t support, you will be informed about automatically upon sending a project. Also, we check for plugins used in the scene and compare them with our system. External plugins - we support quite a lot of 3ds Max plugins, however, if you are using some atypical add-on, we may need some time to run a test with the plugin & our network rendering system. Please make it a frame sequence (jpg\png or so) and connect as an image sequence. Animated textures - animation files (avi/mp4/etc) are not a valid option, also. Make sure that your scene does not contain any missing assets and caches. If you are using multi-camera scene you can set different frame ranges for each camera in our plugin. You can select between all available options (single, active time segment, range or selected frames).
Set the right resolution, file format with output path and cameras to render.Open your scene in 3ds Max and prepare it for rendering on a render farm. Prepare the scene (global setup for all 3ds Max render engines)